shizzazzle

Age/Gender: n/a, Male

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Sign-Up Date:
2/4/07

Level: 8
Aura: Neutral

Rank: Civilian
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Rank #: 121,087

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Exp. Points: 590 / 710
Exp. Rank #: 64,737
Voting Pow.: 5.00 votes

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Flash Reviews: 22
Music Reviews: 0
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All Flash Reviews

22 Reviews | 7 w/ Responses

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Score: 4
*Stars*

"should have put "beta" in the title"

submission: *Stars*
date: June 12, 2009

Skip button at the beginning, does not skip. It replays.
Hit detection on the walls is really bad if you hold the arrow keys. You'll hit a wall WAY before you reach it. There were so many spots in the game where I just restarted a level. And what is the point of having three lives if you touch a wall and it goes to the game over screen? Could get 8/10 if you fixed those problems. Good job making.

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Score: 6
AtomSphere

"buggy"

submission: AtomSphere
date: February 7, 2009

after a while my missiles started freezing on the screen, then they stopped firing altogether. I was completely upgraded on missiles and fire rate. screen shaking when your missiles went off was just annoying. Gotta admit, it's the best missile command rip-off I've played. It was good until my missiles started firing. Easily an eight if it didn't do that. Upgrades came WAY too fast. Maybe add 1 more tree to the background after every upgrade to make it a little more challenging? Good game. Keep making.

February 7, 2009

Author's Response:

This is pretty weird...

I've played the game many, many times, both here on Newgrounds and offline, but I've never seen the missile freeze bug yourself and others reviewing the game have mentioned... I'll have to have another look...

We sped up the upgrades (their frequency) because we found it was too slow otherwise, with more than the present number of missiles to destroy.

Thanks for the review!

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Score: 9
Twelve Towers

"Liked it"

submission: Twelve Towers
date: February 1, 2009

I played through. It wasn't too bad. Aiming was terrible, but it's the same with any game like this. I was kinda dissapointed with the final spells. I thought they would be a lot stronger. Just made it more challenging though. Very well balanced throughout the levels. It wasn't a walk in the park that's for sure. Big fan of the multi arrow shot spell and polymorph. Probably could have won the game just using those if their cooldown rate wasn't as high as it is.

Only grievances I have about this game are hit detection for the taller enemies (bowman and swordsman). They seemed to get hit on a lower plane than the shorter enemies. So you would have a werewolf running toward the castle with a bowman, and the werewolf would get hit. Not sure what that was about. And one more thing is the random spell drops. After the third level or so, rapid fire was pretty much useless for me. Usually I would be using multi arrow and be a couple seconds into it, hit the random drop and I would lose my multi arrow ability. Maybe have it so if you're using a spell already and you hit one of those, it keeps the one you are currently using. And fireball was useless after the first level. At least make the damage it does equal to what your normal arrow does.

One other thing. I hate to admit it, but I did lose a level because the only spells I had were the default and the footman spells (level 8 or somewhere around there). I figured I was screwed because I had wasted all my money on upgrades. Re-loaded and I didn't have the upgrades and my money was back. Kudos on that. All in all, good game. Keep making.

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Score: 8
Fire Emblem M.R: Ep.1

"Enjoyalbe"

date: January 30, 2009

I'm a sucker for a good storyline. Only things I didn't like were in the second battle, I defeated the enemy on the third turn. It actually would have been the second turn but I got him down to -180 health and I had to attack him again before it ended. I attacked with the knight and after he hit the bandit, I clicked on Ericka and it went through the talking sequence. It wouldn't continue that turn and the bandit didn't get a chance to attack me. I liked it though. Better make another one soon. :)

January 31, 2009

Author's Response:

Glitches fixed =)

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Score: 6
Space Pips

"Sorry not a fan"

submission: Space Pips
date: January 26, 2009

At first I really started to like it. After a while of playing though, I had enemies spawning on TOP of me. Not next to me, right on top and it would happen right in a row and kill me. I wanted to make sure it wasn't a fluke so I went through again and it happened again. If it weren't for that I would definitely give this game a 9.

Also if you had a full screen where only you ship moved around and not the camera, I think that would make it better but good job on this game. Keep making.

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Score: 8
StoneAge Sam 2 The IceAge

"liked it a lot"

date: January 25, 2009

Glitched. At least I think it glitched. I couldn't find any more spots to click. Same spot where indent got stuck. Maybe make a walkthrough just in case we aren't finding the right spots? Usually games with glitches like this I give zero but it was such an awesome game. Please fix and resubmit!

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Score: 6
Flash Mario

"should be better"

submission: Flash Mario
date: January 18, 2009

I agree with all the problems stated before. The only other problem I found was with hit detection. Specifically in level 2 the ball and chain. I wouldn't be anywhere near the ball or the chain and I would be killed. Also if you can, make it so only the ball will kill you.

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Score: 8
Star Survival: NOVA

"I liked the game."

date: January 15, 2009

It was a good game. A few things, it could just be on the computer I'm using, but the game was kinda laggy. No big problem there. Only things I did have a problem with were if you were hit, you could still use your explosion and use another life. Obviously some people would want to be able to do that, but I only used that power to blow up planets if there was no way around them. Second thing was that you can't collect the stars if you are invulnerable. Again, I can see the reason for it (and it's easier if you don't have to make that kind of distinction between the stars and the planets) but that was one reason I would use the explosion was to get stars that were traveling inside planets. But I couldn't get the stars anyways so it was useless. Again, nothing big. Good game and keep making.

January 16, 2009

Author's Response:

Yes it was getting a little laggy, but I found a way of fixing that.

About the lose-life + explosion problem I will put a limiter to control that. About getting the star when you are invulnerable, it could be done, but the game would became much easier, I will try changing the game-play a little so it does not become so frustrating when that happens.

Thank you for your review, it was great!

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Score: 3
Choose Your Weapons TD

"not a chance"

date: January 10, 2009

If you have played ANY other TD flash do not play this one. Tower selection is terrible. No towers with splash, no range or fire rate upgrades, and targeting for the towers is based solely on how close the "virus" is to the endpoint. Not where he is on the track so a lot of the time I would have towers firing at viruses that had just come out of the starting point instead of viruses that were right at the end. This probably would have scored a seven or an eight five years ago but you need to try WAY harder these days.

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Score: 6
W & B : Deadly Strategies

"meh"

date: December 12, 2008

Was a REALLY good concept. Graphics were decent. Only real problem I came across was the AI. Would have been pretty useful IF it actually worked. Set all units to attack and they'd just sit around my base playing with themselves while with the AI everything but attack buildings was set to 0%. If that worked I would definitely give this ten stars.

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