Age/Gender: n/a, Male
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 590 / 710
Exp. Rank #: 64,737
Voting Pow.: 5.00 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 22
Music Reviews: 0
Trophies: 0
Stickers: 0
Latest Flash Reviews
Skip button at the beginning, does not skip. It replays.
Hit detection on the walls is really bad if you hold the arrow keys. You'll hit a wall WAY before you reach it. There were so many spots in the game where I just restarted a level. And what is the point of having three lives if you touch a wall and it goes to the game over screen? Could get 8/10 if you fixed those problems. Good job making.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
after a while my missiles started freezing on the screen, then they stopped firing altogether. I was completely upgraded on missiles and fire rate. screen shaking when your missiles went off was just annoying. Gotta admit, it's the best missile command rip-off I've played. It was good until my missiles started firing. Easily an eight if it didn't do that. Upgrades came WAY too fast. Maybe add 1 more tree to the background after every upgrade to make it a little more challenging? Good game. Keep making.
Author's Response:
This is pretty weird...
I've played the game many, many times, both here on Newgrounds and offline, but I've never seen the missile freeze bug yourself and others reviewing the game have mentioned... I'll have to have another look...
We sped up the upgrades (their frequency) because we found it was too slow otherwise, with more than the present number of missiles to destroy.
Thanks for the review!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I played through. It wasn't too bad. Aiming was terrible, but it's the same with any game like this. I was kinda dissapointed with the final spells. I thought they would be a lot stronger. Just made it more challenging though. Very well balanced throughout the levels. It wasn't a walk in the park that's for sure. Big fan of the multi arrow shot spell and polymorph. Probably could have won the game just using those if their cooldown rate wasn't as high as it is.
Only grievances I have about this game are hit detection for the taller enemies (bowman and swordsman). They seemed to get hit on a lower plane than the shorter enemies. So you would have a werewolf running toward the castle with a bowman, and the werewolf would get hit. Not sure what that was about. And one more thing is the random spell drops. After the third level or so, rapid fire was pretty much useless for me. Usually I would be using multi arrow and be a couple seconds into it, hit the random drop and I would lose my multi arrow ability. Maybe have it so if you're using a spell already and you hit one of those, it keeps the one you are currently using. And fireball was useless after the first level. At least make the damage it does equal to what your normal arrow does.
One other thing. I hate to admit it, but I did lose a level because the only spells I had were the default and the footman spells (level 8 or somewhere around there). I figured I was screwed because I had wasted all my money on upgrades. Re-loaded and I didn't have the upgrades and my money was back. Kudos on that. All in all, good game. Keep making.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.